Posts Tagged ‘marketing

14
Apr

Do it yourself?

Oddly enough it's the areas in which you're supposed to be frugal and do the work yourself that I don't want to. Oil changes, painting, even mowing the lawn, none of these is my thing.

There's some good stuff by Toni Schneider on Found + Read, the new GigaOM site, about the virtues for start-ups of genuine word of mouth. I might very well be one of the marketing people Toni suggests you keep away from the product for the first year, but still I buy in to the idea that it's about a great product that really fills a need; a genuine story instead of a contrived pitch; and making it easy for the first group of users to engage their network simply by using the product.

Perhaps I'm missing the point, wanting to look at sales in the context of this discussion, but when, like Gaboogie, your product is primarily for business users it's unavoidable. And the thing about sales is it's the job that everyone's always tempted to hire for rather than do themselves. It's also why sales people often have a bad rap in the start-up community. They do a job the founders don't necessarily like or respect, and inevitably because the technology is new and resources are scarce they underperform, further reinforcing distrust and all kinds of bad feeling.

DIY for Start-Ups 

From my perspective the answer as a founder is (bet you can't guess where this is going) to do it yourself. If you genuinely believe the product you're creating has unique value (I'm 200% sure that's true of Gaboogie), then that enthusiasm will be infectious, and it becomes an intelligent conversation rather than a sales pitch. It'll certainly be a lot more compelling than the competitors who've created a yawning chasm between the people behind the company and the people out in front trying to sell it.

So Erik, does that mean I just signed up for a couple of years on the road?

04
Apr

Customer experience is not a department

In preparation for writing this post I poked around on Google, checked out a blog or two, and read something about the disappointing results of attempts at marketing on Second Life. In fact the amount of discussion on this topic was a little overwhelming.

I'm the first to admit that customer experience is vital to the success of any business, and know for sure that frustrating interactions with a brand can ruin my impressions of what might otherwise be a great product or service. But I've got to be honest, I find the increasingly scientific methods large corporations use to create customer experience not exactly distasteful, but perhaps futile.

I suppose what I mean is that there's a huge difference between making the most of what you've got, and pretending you're something you're not. When I see a UPS commercial asking what Brown can do for me (worst theme for an ad campaign ever, by the way), and then I'm verbally abused by staff at their call centre for the heinous crime of trying to track a package, it's an understatement to say that something doesn't sit right. Saying you do something well isn't the same as actually doing it well, just as manufacturing a customer experience sitting around a boardroom table isn't the same as actually believing and doing it.

The problem, I think, is mostly because the marketing department is usually so far down the hallway, so to speak, from the bits of the company with which customers actually interact. There's been lots of talk in the past couple of years about marketing performance measurement (better aligning marketing with real results, whether that means sales targets or more subjective measures such as brand awareness), and consequently lots of marketers have jumped on the bandwagon of getting better data about their campaigns and related activities, and getting it faster.

Mostly I think striving to measure marketing to the nth degree is an utter waste of time and money, or at least when it's a substitute for getting marketers to understand their product and interact with the customers who buy it. At heart I'm a simple kind of guy and I believe that it's all about having genuine conversations: "here's my product, I'd like you to buy it because it's good in ways a, b and c; once you've bought it I'll be here to answer any of your questions directly." Honestly, I think a lot of the demand for "optimization" of marketing campaigns is a function of getting the product and the articulation of its value wrong in the first place; and polished pitches about customer experience are usually just empty promises.

Building a great customer experience really sounds like a great idea, but unless you have the influence and persistence to make it happen, please don't put it in your ads or the stuffers that come with my bill. I promise we won't put it on Gaboogie's website unless it's true.

25
Mar

It’s the product, stupid.

I have to admit, I do like advertising. A well-crafted TV commercial (or better yet, a movie trailer) can be great entertainment, and though predictions of its death abound, the 30-second spot lives on.

I don't think of myself as an especially naive person (of course, most naive people don't), but I'm sure I don't respond to ads. I've never bought a car because of some wistful image of a winding, leaf-strewn road. I don't drink a particular brand of beer because I feel it'll endow me with the same witty charm as the man on TV. I definitely don't buy software or online services because of magazine spreads or "oooh, let's use the Internet!" PPC ads.

For a while, everybody jumped onto the viral marketing bandwagon, eagerly citing Hotmail's pre-Microsoft success in building a user base of millions with the simple PS in every message: Get your free email at Hotmail. It seemed for a brief moment as though there was an answer to driving mass exposure without spending millions on advertising. In other words, people like me, who (or so I claim) don't respond to ads, but did get a Hotmail account in 1996 or so, were open for business.

The majority misinterpreted this success as evidence that users could be encouraged to spread the word about virtually anything. Sony really jumped the shark last year with their fake campaign, which sought to use a contrived blog and equally phony videos on YouTube to spread the word about the decidedly un-awesome PSP. Appropriately enough, the fake blog URL now returns: Bad Request.

The point is this: viral marketing (or to give it its less exciting but real name, "word of mouth&quot ;) isn't a service that an ad agency can provide, and in fact it's more evidence that advertising doesn't work. Sure, you can do your best to tell those in your network, and do your best to expand this network and encourage everyone to spread the word, but it just won't work if the product or service you're selling doesn't have a simple, immediate appeal.

The latest generation of web apps typically can't attribute their success to the marketing budget so much as they can to doing something new and innovative, and making it so simple that the barriers to trying it virtually disappear. Or to put it another way, it's not a killer app if you have to tell someone why.

23
Mar

I heart wireframes.

I've spent about 20 hours over the last two days building wireframes to assist the GUI developers. Let me make something clear: I really don't heart wireframes. But it did make me realize how important it is that everyone in any organization really understand the product from back to front. It also reinforced the extent to which, agile development or not, there's no room for ambiguity or assumptions if you're truly concerned with getting the user experience right. What I mean is it's no use having us marketing types pontificate in purely general terms about how we'd like things to work; if we really want to have any influence we need to get our hands dirty.

Marketers get frustrated with engineers because they often feel as though the engineers are speaking a different language. (More often it's simply that marketers shut down instinctively when they hear words that sound remotely like techspeak.) Engineers get frustrated with marketers because they often feel as though the marketers trivialize what it takes to get the product right. The result is a yawning chasm between expectations on both sides: of what the product is, how it does work and how it should work. It also leads to misguided marketing (because marketers don't understand what they're selling) and misguided product development (because engineering isn't alinged with what's saleable).

This chasm is easier to avoid in a startup than, for example, a large software development firm, but I'm happy to immerse myself in wireframes if it means getting the product right now, not trying to fix it later, hampered by entirely avoidable disconnects and misinterpretations.